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Senin, 11 Februari 2019

Download Translation and Localisation in Video Games: Making Entertainment Software Global (Routledge Advances in Translation and Interpreting Studies)

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Translation and Localisation in Video Games: Making Entertainment Software Global (Routledge Advances in Translation and Interpreting Studies)

Translation and Localisation in Video Games: Making Entertainment Software Global (Routledge Advances in Translation and Interpreting Studies)


Translation and Localisation in Video Games: Making Entertainment Software Global (Routledge Advances in Translation and Interpreting Studies)


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Translation and Localisation in Video Games: Making Entertainment Software Global (Routledge Advances in Translation and Interpreting Studies)

Review

'Translation and Localisation in Video Games: Making Entertainment Software Global is an excellent analysis of a specialist area within the digital entertainment field. The book gives an accurate description of how localization happens within the industry, and at the same time provides background and context for students so they can understand how the industry has evolved over the past 30 years. An informative read for students, academics and professionals alike who are already involved or who are interested in entering the video game/digital entertainment translation space.'―Flavia Timiani, Director, International Production, Disney Interactive  'While game localisation accounts for significant percentage of global game industry revenue, very few texts have explored not only the process but the sheer impact of this discipline. Dr. Bernal-Merino provides us with arguably one of the most insightful commentaries on the inner workings of game localisation, particularly from a translator's perspective, and clearly demonstrates his years of expertise. His detailed exploration of the topic is much needed and appreciated, and I can easily see this work becoming standard, required reading for anyone aspiring to simply understand game localisation and/or work in this field.'―Kate Edwards, Executive Director, International Game Developers Association 'Miguel Bernal-Merino’s book Translation and Localisation in Video Games provides a comprehensive picture of the relatively young field of video game localisation. In this snapshot of the current localisation practices in an incredibly fast-moving industry, he outlines what sets video game localisation apart from other areas of the localisation industry and draws attention to the complexities that need to be dealt with as well as the pressure on timing, cost and confidentiality. Bernal-Merino presents the scientific nature of localization that he argues calls for the need for more investment into academic education supported by industry professionals. He highlights the need to introduce standard practices and terminology for video game localization to professionalise the field and create the next generation of localization professionals that are better prepared for the multiple challenges of this area.'―Michaela Bartelt, Sr. Director, Worldwide Localization, Electronic Arts 'It is not uncommon for dynamic industries to lack of a structured representation of their practices. After two decades of stunning evolution video games publishing is becoming a widespread and mature industry. A reference text was definitely needed to analyse and contextualise the translation activities that form the basis of global interactive entertainment. Translation and Localisation in Video Games is the first book to connect translation studies for the media and the video games industry. This text sets a standard as it provides a systematic description of the principles, activities and issues involved in translating for video games. Thanks to the author's unique experience in the academic as well as business environments the book contains theoretical background from translation studies, examples from published games and proposals for improving translations processes in the video game industry. A must-have in your personal, departmental or company bookshelf.'―Fabio Minazzi, Director, Binari Sonori. GDC Localization Summit Advisor 'Dr. Bernal-Merino has conducted relevant research in translation studies by analysing the adaptation of cultural products (specifically video games) and their reception by final users. Some of the papers published by him on video game localization can be regarded as seminal works in the field and they have clearly provided new insights and opened new research lines in translation studies. Translation and Localisation in Video Games is a breakthrough in audiovisual translation, as it is one of the few pieces of research published from an academic viewpoint on the adaptation of video games and multichannel cultural products.'―Dr. Alberto Fernández Costales, University of Oviedo, Spain 'Here comes the book many of us who have been teaching on translation, localisation and related areas have been waiting for. A pioneer of research in game localisation, Dr. Bernal-Merino weaves together descriptive translation studies and video game production to offer the best tool now available to present in a coherent and clear way this intricate and rapidly evolving field. A must-have in all Translation departments, Translation and Localisation in Video Games will be an eye opener for all those eager to explore the exciting world of entertainment software from a cross-linguistic, cross-cultural perspective. Readers will find themselves drawn to the challenges and the rewards of an activity that calls for both technical know-how and a creative spark.'―Dr. Ignacio Garcia, University of Western Sydney, Australia 'This book is a must-read for anyone interested in the localization of digital media, and specifically professionals in the gaming industry from game producers to translators. Dr. Bernal-Merino has done an excellent job of showing the critical issues involved in localizing video games. I was fascinated to learn about the wide array of video game localization issues such as the adaptation of game content, textures, characters, art, gestures, colors, and other aspects of translation and UI elements. What makes the book even more engaging are the number of examples from a wide variety of game contexts. I think that a lot of this knowledge can be easily leveraged across a variety of digital media entertainment products.'―Dr. Nitish Singh, Associate Professor, Boeing Institute of International Business, St. Louis University, USA

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About the Author

Miguel Á. Bernal-Merino, PhD in the localisation of multimedia interactive entertainment software at Imperial College, is a localisation researcher and writer who lectures at the University of Roehampton, UK and several other universities across Europe. He is the co-founder and elected chair of the ‘IGDA Localization SIG’. He has coordinated the ‘Game Localization Round Table’ (for Localization World), as well as the ‘Localization Summit’ (for GDC) from their conception.

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Product details

Series: Routledge Advances in Translation and Interpreting Studies (Book 6)

Hardcover: 322 pages

Publisher: Routledge; 1 edition (September 22, 2014)

Language: English

ISBN-10: 113880553X

ISBN-13: 978-1138805538

Product Dimensions:

5 x 1 x 8 inches

Shipping Weight: 1.3 pounds (View shipping rates and policies)

Average Customer Review:

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Amazon Best Sellers Rank:

#5,785,354 in Books (See Top 100 in Books)

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Jumat, 08 Februari 2019

Free Ebook Trade Promotion Strategies Best PracticesBy Michel Borgeon, Claude Cellich

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Trade Promotion Strategies Best PracticesBy Michel Borgeon, Claude Cellich

Globalization has revolutionized how trade is conducted. New opportunities
have been created, coupled with higher risks and increased competition.
Firms involved in international trade have had to adapt to a rapidly
changing global environment to remain competitive. To assist exportoriented
enterprises, particularly small and medium ones, national trade
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Strategic considerations in trade promotion are examined in part I,
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  • Sales Rank: #1821992 in eBooks
  • Published on: 2012-01-11
  • Released on: 2012-01-11
  • Format: Kindle eBook

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Selasa, 05 Februari 2019

Ebook Catherine: The Great Journey, Russia, 1743 (The Royal Diaries)By Kristiana Gregory

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Catherine: The Great Journey, Russia, 1743 (The Royal Diaries)By Kristiana Gregory

Scholastic is proud to present the final installment of The Royal Diaries series. Drama and intrigue explode in the story of young Princess Catherine's incredible journey to greatness.

Fourteen-year-old Prussian princess Sophia finds herself entangled in her mother's efforts to arrange a marriage between Sophia and Charles-Peter, a young German duke and nephew of the Russian empress Elizabeth. As Sophia's mother moves to make the match, she and Sophia must travel from their humble home in Zerbst, Prussia, to Russia--the kingdom of Elizabeth. There, Sophia is renamed Catherine and married to Charles-Peter, but she watches helplessly as her family is torn from her, her own mother is involved in a spying ring against the empress, and all that is familiar to her disappears.

  • Sales Rank: #83303 in Books
  • Brand: Scholastic
  • Published on: 2005-12-01
  • Original language: English
  • Number of items: 1
  • Dimensions: .74" h x 4.72" w x 6.94" l, .58 pounds
  • Binding: Hardcover
  • 169 pages

From School Library Journal
Grade 4-7 This novel is written from the viewpoint of Princess Sophie Augusta Fredericka of Anhalt-Zerbst, who later became Catherine the Great. The diary opens with an entry dated August 7, 1743, when Sophie is 14. Her mother obsesses over marrying her into a prestigious family. When the studious and rather plain-looking teen has an opportunity to marry Peter, Grand Duke of Russia, she must face the scrutiny of critical Empress Elizabeth. In her diary, Sophie talks about her home situation and recounts the hardships of travel to Russia, her efforts to please the empress, and her engagement. Gregory's strong characterizations bring the historically grounded figures to life. Events convey the difficulties of Russian life during 1743-1745. At first slow moving, the plot picks up speed when Sophie meets the empress. The diary concludes with her impending wedding. Supplementary materials include a family tree, black-and-white reprints of painted portraits of Catherine and family, a map of Prussia and Russia from 1744, and the author's commentary on her use of primary sources. Lynn K. Vanca, Akron-Summit County Public Library, Richfield, OH
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Review
SLJ

Gr 4-7–This novel is written from the viewpoint of Princess Sophie Augusta Fredericka of Anhalt-Zerbst, who later became Catherine the Great. The diary opens with an entry dated August 7, 1743, when Sophie is 14. Her mother obsesses over marrying her into a prestigious family. When the studious and rather plain-looking teen has an opportunity to marry Peter, Grand Duke of Russia, she must face the scrutiny of critical Empress Elizabeth. In her “diary,” Sophie talks about her home situation and recounts the hardships of travel to Russia, her efforts to please the empress, and her engagement. Gregory's strong characterizations bring the historically grounded figures to life. Events convey the difficulties of Russian life during 1743-1745. At first slow moving, the plot picks up speed when Sophie meets the empress. The diary concludes with her impending wedding. Supplementary materials include a family tree, black-and-white reprints of painted portraits of Catherine and family, a map of Prussia and Russia from 1744, and the author's commentary on her use of primary sources.–Lynn K. Vanca, Akron-Summit County Public Library, Richfield, OH

About the Author
Kristiana Gregory is the bestselling author of many Dear America titles, including THE WINTER OF RED SNOW and its follow-up, CANNONS AT DAWN; ACROSS THE WIDE AND LONESOME PRAIRIE; and SEEDS OF HOPE. She has also written the Cabin Creek Mysteries, which are based on bedtime stories she told her sons when they were young and restless. Kristiana lives in Boise, Idaho. Visit her online at www.kgregorybooks.com.

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